5:15:06 AM
Open to New Projects
I ensure users have a user-friendly experience as a design approach.
Work experience

UI/UX Designer (Feb 2025 - Present)
• Delivered export-ready assets for Unreal Engine 5, optimizing multi-resolution icons (32px/64px/128px) with proper naming, padding, and documentation for seamless integration. • Built a scalable icon system using Figma and Photoshop, creating reusable component variants across 35 items categories with consistent structure, material style, and resolution. • Collaborated with gameplay programmers and designers to define icon states (e.g., equipped, broken, cooldown) and improve in-game readability through functional, context-aware visual cues.

UI/UX Designer (Feb 2025 - Present)
• Delivered export-ready assets for Unreal Engine 5, optimizing multi-resolution icons (32px/64px/128px) with proper naming, padding, and documentation for seamless integration. • Built a scalable icon system using Figma and Photoshop, creating reusable component variants across 35 items categories with consistent structure, material style, and resolution. • Collaborated with gameplay programmers and designers to define icon states (e.g., equipped, broken, cooldown) and improve in-game readability through functional, context-aware visual cues.

UI/UX Designer (Feb 2025 - Present)
• Delivered export-ready assets for Unreal Engine 5, optimizing multi-resolution icons (32px/64px/128px) with proper naming, padding, and documentation for seamless integration. • Built a scalable icon system using Figma and Photoshop, creating reusable component variants across 35 items categories with consistent structure, material style, and resolution. • Collaborated with gameplay programmers and designers to define icon states (e.g., equipped, broken, cooldown) and improve in-game readability through functional, context-aware visual cues.

Web Designer (Jul 2024 - Jan 2025)
• Managed company IT infrastructure, including hosting and server management with Digital Pacific and cPanel, and built, maintained, and optimized the Sydney Indoor Plant Hire website on WordPress to enhance performance, accessibility, and user experience.

Web Designer (Jul 2024 - Jan 2025)
• Managed company IT infrastructure, including hosting and server management with Digital Pacific and cPanel, and built, maintained, and optimized the Sydney Indoor Plant Hire website on WordPress to enhance performance, accessibility, and user experience.

Web Designer (Jul 2024 - Jan 2025)
• Managed company IT infrastructure, including hosting and server management with Digital Pacific and cPanel, and built, maintained, and optimized the Sydney Indoor Plant Hire website on WordPress to enhance performance, accessibility, and user experience.

Graphic Designer (Nov 2023 - Jun 2024)
• Produced monthly coupon magazine advertisements for 55 clients using Adobe Photoshop, Illustrator, and InDesign, contributing to a 15% increase in advertisement sales. • Developed 5 generic Adobe InDesign layout templates that are shareable across 30 clients per magazine to improve workflow by 30%. • Negotiated with each client for approvals under 2 discussions to produce weekly regional magazines for 2 areas.

Graphic Designer (Nov 2023 - Jun 2024)
• Produced monthly coupon magazine advertisements for 55 clients using Adobe Photoshop, Illustrator, and InDesign, contributing to a 15% increase in advertisement sales. • Developed 5 generic Adobe InDesign layout templates that are shareable across 30 clients per magazine to improve workflow by 30%. • Negotiated with each client for approvals under 2 discussions to produce weekly regional magazines for 2 areas.

Graphic Designer (Nov 2023 - Jun 2024)
• Produced monthly coupon magazine advertisements for 55 clients using Adobe Photoshop, Illustrator, and InDesign, contributing to a 15% increase in advertisement sales. • Developed 5 generic Adobe InDesign layout templates that are shareable across 30 clients per magazine to improve workflow by 30%. • Negotiated with each client for approvals under 2 discussions to produce weekly regional magazines for 2 areas.

Game Designer (Dec 2022 - Aug 2023)
• Designed 5 mechanics and 3 characters of the Minimum Viable Product using Trello of Figma to enhance gameplay and complexity for 12 game level systems by real-time character switch. • Achieved the minimum viable product by quality assurance testing for 16 conflicted abilities. • Earned the certificate of appreciation by directing the game system development across 4 teams to adjust the gameplay system for the minimum viable product.

Game Designer (Dec 2022 - Aug 2023)
• Designed 5 mechanics and 3 characters of the Minimum Viable Product using Trello of Figma to enhance gameplay and complexity for 12 game level systems by real-time character switch. • Achieved the minimum viable product by quality assurance testing for 16 conflicted abilities. • Earned the certificate of appreciation by directing the game system development across 4 teams to adjust the gameplay system for the minimum viable product.

Game Designer (Dec 2022 - Aug 2023)
• Designed 5 mechanics and 3 characters of the Minimum Viable Product using Trello of Figma to enhance gameplay and complexity for 12 game level systems by real-time character switch. • Achieved the minimum viable product by quality assurance testing for 16 conflicted abilities. • Earned the certificate of appreciation by directing the game system development across 4 teams to adjust the gameplay system for the minimum viable product.

UI/UX Designer (Nov 2022 - Aug 2023)
• Designed the User Interface of the AML Cloud website through three iterations by using Figma and the double diamond method with User Experience methods involves interviewing, competitor analysis, pain points definition, personas, storyboarding, mockups making, testing and gathering feedback, prototypes, iterations, and launching web pages.

UI/UX Designer (Nov 2022 - Aug 2023)
• Designed the User Interface of the AML Cloud website through three iterations by using Figma and the double diamond method with User Experience methods involves interviewing, competitor analysis, pain points definition, personas, storyboarding, mockups making, testing and gathering feedback, prototypes, iterations, and launching web pages.

UI/UX Designer (Nov 2022 - Aug 2023)
• Designed the User Interface of the AML Cloud website through three iterations by using Figma and the double diamond method with User Experience methods involves interviewing, competitor analysis, pain points definition, personas, storyboarding, mockups making, testing and gathering feedback, prototypes, iterations, and launching web pages.
What I do
UX Design
Skilled in user-centered design through research, prototyping, and iterative testing, delivering accessible and immersive digital experiences.
UX Design
Skilled in user-centered design through research, prototyping, and iterative testing, delivering accessible and immersive digital experiences.
UX Design
Skilled in user-centered design through research, prototyping, and iterative testing, delivering accessible and immersive digital experiences.
UI Design
Experienced in designing responsive, brand-aligned interfaces using Figma and Adobe tools across websites, platforms, and SaaS products.
UI Design
Experienced in designing responsive, brand-aligned interfaces using Figma and Adobe tools across websites, platforms, and SaaS products.
UI Design
Experienced in designing responsive, brand-aligned interfaces using Figma and Adobe tools across websites, platforms, and SaaS products.
Game Design
Designed complex game systems and characters with real-time mechanics, contributing to MVP delivery through collaborative development and QA.
Game Design
Designed complex game systems and characters with real-time mechanics, contributing to MVP delivery through collaborative development and QA.
Game Design
Designed complex game systems and characters with real-time mechanics, contributing to MVP delivery through collaborative development and QA.
Web Design
Built and optimized websites with WordPress, enhancing performance and user experience through infrastructure management and UI improvements.
Web Design
Built and optimized websites with WordPress, enhancing performance and user experience through infrastructure management and UI improvements.
Web Design
Built and optimized websites with WordPress, enhancing performance and user experience through infrastructure management and UI improvements.
The tools I'm using

Figma
Web/UI Design & UX Research.

Figma
Web/UI Design & UX Research.

Figma
Web/UI Design & UX Research.

WordPress
Web Design & Development

WordPress
Web Design & Development

WordPress
Web Design & Development

Adobe Photoshop, Illustrator, Indesign
Graphic & Layout Design

Adobe Photoshop, Illustrator, Indesign
Graphic & Layout Design

Adobe Photoshop, Illustrator, Indesign
Graphic & Layout Design

3D Unity
Game & XR Design

3D Unity
Game & XR Design

3D Unity
Game & XR Design

Notion
Task Management & Scheduling

Notion
Task Management & Scheduling

Notion
Task Management & Scheduling

Canva
Graphic Design & Pitch Deck Design

Canva
Graphic Design & Pitch Deck Design

Canva
Graphic Design & Pitch Deck Design
Kuanjui Huang(KJ)
Open to Work:
• UI Designer
• UX Researcher
• Web Designer
• Game Designer
• Graphic Designer
As a multidisciplinary designer based in Sydney, I specialise in UI/UX design, web development, and game design. With a Master’s degree in Interaction Design from the University of Sydney and hands-on experience in both agency and in-house environments, I bring a user-first mindset and a strong eye for visual clarity and interaction.








